Welcome to The Common Kingdoms
Meet Aldora, the readers’ favourite
I didn’t know anything at the start. I’d never gone far from home and I hadn’t even left school yet. I didn’t feel like I knew anything, and when the king sent me off to find the stolen Dagger of Protection, I didn’t know where to start and I only had eight days to do it. Thankfully, the Prince of the Cats, Prince Pedibastet, came with me.
I guess you’re not a Giften? Oh. You’re not even from the Common Kingdoms? That’s OK. My home kingdom, Giften, has talking cats. We think it has something to do with a sorcerer in our past and his cats, but that’s a whole mess of jumbled history and stuff you probably don’t want to know about. Pedi knew the geography of the kingdom, so I never got too lost, and he gave good advice now and again, like rescuing the red and white griffin in the ruins near the palace and my village. It turns out that griffin was actually a royal official (a type of law enforcer) called Raneth. He has a blood-gift that lets him change once a day into a griffin unless he’s suffering from a blood-gift cold or disease.
Without Raneth’s help, I never would have survived and my village would have died from the attack it was suffering. I was worried about what would happen if I failed, if I didn’t manage to find the Dagger of Protection in time to save everyone I knew, like my dad. Raneth’s experience let me relax a little, but not too much – at one point we had to trap a man in a magic sarcophagus… Everyone thinks me and Raneth are dating because of the Quest – we’re not. At least not yet.
– Aldora Leoma.
Step into Giften, the hub of the Common Kingdoms, full of magic pollution and health risks…
If born on Giften soil, you will have magic in the blood. If provoked without control, it can kill you.
High importation tax prevents many Giftens from having electrical goods or guns, so most carry swords and don’t watch TV.
The number one cause of death is gift provocation (specifically, the common classed gifts).
An atypical fantasy world, readers of The Common Kingdoms Series will find themselves within the Giften Kingdom, the kingdom at the centre of the Common Kingdoms. Giftens have learned not to rely on electrical goods due to the difficulties its citizens face to get them across the Giften-Southern border and to get the electrical wiring installed too. Whilst Aldora, Raneth and other Giftens often do have the fridge-freezers from the Southern Kingdom, it’s incredibly rare for one to have a television, and if they do, the Giften Kingdom only gets three broadcasts at the beginning of the series per day, all cast sent in the evening from within their neighbouring ally, the Southern Kingdom. Aldora has never had to rely on herself at the start of the series – living with her father, she doesn’t know if she has what is needed to save her village, as the furthest she’s ever been away from her home is Wisner City, a horse ride away from her home, where her father trades some of his blacksmithing and farrier skills.
Accompanied by the talking Prince of the Cat and a royal official hunting a murderer that she rescues, in The Royal Gift, Aldora sets off on her first adventure, with the aim to save her father and those she has grown up with. She learns a lot along the way, including that she has a gift. It’s not a romance, though other characters in the story would have preferred it was (we’re all looking at you, Dragon, Pedibastet and Cray) – it’s a fast-paced fantasy adventure.
Freely try The Royal Gift
Aldora Leoma would do anything for her father, her only immediate family besides her absent uncle. When their home village is attacked and the Dagger of Protection is stolen, Aldora, being one of the more mature and trusted teens, is sent to warn the nearby king of the attack. It’s her and the village’s hope that the king will mobilise the army or nearby royal officials to save them.
When Aldora tells the king and that the magic artefact designed to protect her village has been stolen the night before, she discovers that there is no army unit or royal officials near enough to help as the nearest army legion is on exercises. So without any alternative, Aldora accepts the quest to find the Dagger of Protection and bring it home to save her father and everyone she knows. Without knowing the kingdom well, Aldora recognises that she only has eight days to muddle through and save her father, assuming he and the other villagers can get into the village’s outdated refuge in time, where only eight days worth of food is stashed to wait out attacks.